![]() Once again THANK YOU for creating Roguetech and offering this amazing playing experience. And you find yourself battling 8 mechs, that are double your own drop weight if not more. It will improve the tactics of this game.īecause the first moment you detect an enemy mech, they will all storm your location. In our case, if there can be a sensor module to be added with various degrees (basic, intermediate, advanced) Advanced radar coupled with max level of tactics pilot could detect these passive radar enemies. Without LOS, mechs with radar (sensors) off could move without worry. In mechwarrior / mechcommander this was a thing. Passive radars.To be able and to move without alarming enemies. I hope I explained what I am asking if it is possible to change from the BT version (that is copied in RT) But Can you guess where the LZ is located?! Exactly in the middle of the enemies, so you cannot execute a precision kill and escape as they suggest in theory of the mission. ![]() ![]() In Roguetech I could kill only the target on a specific map because the enemy forces are far away. Reinforcements arriving in round 1, from the same location on any specific maps, enemies are in the same places, and assassination missions aren't why they claim. There is no content in there, all seems scripted the same way. I will pay for it hands down, and I am sure the majority of Roguetech players will do so as well.ġ) The battle stage is this game Battletech (or Roguetech, the same) feels bland.Īll missions types are a variation of skirmish, even though they say assassinate, capture, defend, battle, etc. ![]() I hope official developers will take notice of your work and even suggest to you to officialize Roguetech as a DLC, payable so your efforts be rewarded. Vanilla Battletech is a great game, but Roguetech took it to a holw new level, especially in the game mechanics. I happy to say Thank you for your ideas and efforts. ![]()
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