Going slightly off on a tangent but some of the compression applications for the GBA (remember the same formats thing from earlier- it carries over somewhat into compression) have tile viewers built in as well- has a bunch. Often they are just tile in a file you can scan through and see with a tile editor (the DS uses the same formats as the GBA so if your tile editor does not mention DS but has GBA you should be safe). The end results can be almost exactly what you want Īll this being said developers are not bound by Nintendo to use their formats and indeed many developers do use their own. Tools like crystaltile2 have reading ability for these files (I did a basic guide in the rom hacking documentation about halfway down this post ) along with a few others. Of course these files can be found within sub files (narc/carc files often house entire tile, palette and layout data) as well as see compression (a carc file is a almost always a compressed narc file). Pulling apart roms like this is a way to get those "unused" (as in axed from the final build) sprites you mention. Unused (assuming in this instance you do not mean things that were cut from the final game but left in the code but things like death animations you might not normally see) sprites can also often been seen in the memory as well.ĭo note that these viewers may not apply a given palette at a given time so it may look odd until you find the right one (it is actually a shot from a tile editor but it has what I am talking about ).Īfter this you are in the realms of proper rom hacking- the DS SDK does have sprite formats (technically general image formats), a basic description (and more importantly common extension names). I do not know how far you have gone into sprite making, rom hacking and graphics theory so I will try and keep this relatively simple.įirst screen shots means emulator and if you have one like desmume you can use the various viewers to spit out your sprites in a sprite sheet friendly way (you did not think most sprite makers chose the lime green or pink backgrounds for no reason did you?).Īlthough it does not have the nice pink background like some other roms here is an example with the homebrew game POWDER and the tile view: (the OAM viewer is even better for most games).
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |